Creating and collecting players
world = [Discrete2d createBegin: self];
[world setSizeX: worldSize Y: worldSize];
world = [world createEnd];
(HERE SKIP CODE TO CREATE PLAYERS AND PUT ON LIST)
[self shuffle: playerList];
index = [playerList begin: self];
for (x = 0; x < worldSize; x++)
for (y = 0; y < worldSize; y++) {
[world putObject: aPlayer atX: x Y: y];
Create grid object and set size
Put one player on each space on grid