Exercise 1c (cont'd)
player1 = [Player create: globalZone];
player2 = [Player create: globalZone];
[player1 init: 1 rowPlayer: YES playerType: pt];
[player2 init: 2 rowPlayer: NO playerType: pt];
[player1 setRow: r Col: c];
[player2 setRow: r Col: c];
if ([player1 move] !! [player2 move])