simpleIPD: ModelSwarm.h
...
@interface ModelSwarm: Swarm {
id player1,player2;
int numIter;
id stopSchedule, modelSchedule, playerActions;
}
+createBegin: (id) aZone;
-createEnd;
-updateMemories;
-distrPayoffs;
-buildObjects;
-buildActions;
-activateIn: (id) swarmContext;
-stopRunning;
@end
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