Evol IPD: Tournament.h
#import "Player.h"
#import <objectbase.h>
#import <objectbase/Swarm.h>
#import <space.h>
#import <activity.h>
@interface Tournament: Swarm {
id player1, player2;
int numIter;
}
+createBegin: (id) aZone;
-createEnd;
-setPlayer1: p1 Player2: p2;
-updateMemories;
-distrPayoffs;
-(id)getWinner;
-(id)getLoser;
-run;
@end
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