Changes in ObserverSwarm.m (2)
Agents call the “displayWidget” which is actually the ObserverSwarm and we process the information before calling the raster
-drawPointX: (int) posX Y: (int) posY Color: (int) type {
[worldRaster fillRectangleX0: sizeFactor*posX
X1: sizeFactor*(float)(posX+0.9)
Y1: sizeFactor*(float)(posY+0.9)