Programming for Social Scientists Lecture 7

2/23/99


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Table of Contents

Programming for Social Scientists Lecture 7

Today's topics

GridIPD: Adding 2D Space

Changes to GraphIPD...

Spatially represented agents

Creating and collecting players

Using an index to iterate

Shuffling agents on a list

Shuffling agents on a list (cont)

Shuffling agents - 2nd iteration

Neighborhoods of agents

The Von Neuman neighborhood

Populating neighborhoods

Adaptation: Player.m

Adaptation (cont)

Adaptation (cont)

Objects to display raster image

The Space library classes

The basic 2d classes

Some basic Discrete2d syntax

Creating a Colormap

Creating Raster

Creating Object2dDisplay

Exercise: Moore neighborhood

Author: Lars-Erik Cederman

Email: cederman@ucla.edu

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