simpleIPD: Player.h
@interface Player: SwarmObject {
int time, numIter;
int i,p,q;
int cumulPayoff;
int memory;
int newAction;
id other;
}
-initPlayer;
-createEnd;
-setOtherPlayer: player;
-setPayoff: (int) p;
-(int)getPayoff;
-(int)getNewAction;
-remember;
-step;
@end
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