Evol IPD: ModelSwarm.h
#import "Player.h"
#import "Tournament.h"
#import <objectbase.h>
#import <objectbase/SwarmObject.h>
#import <space.h>
#import <activity.h>
#import <random.h>
@interface ModelSwarm: Swarm {
id popList,newList;
int numGen, randomSeed;
int numPlayers, num[4], n0, n1, n2, n3;
double selectionPressure;
}
+createBegin: (id) aZone;
-createEnd;
-buildObjects;
-runTournament;
-reportResults: (int)gen;
-run;
@end
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